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	<title>pekalicious &#187; Uncategorized</title>
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		<title>Introducing &#8216;The History of Light&#8217;</title>
		<link>http://pekalicious.com/blog/introducing-the-history-of-light/</link>
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		<pubDate>Thu, 12 Jan 2012 00:53:57 +0000</pubDate>
		<dc:creator>Panagiotis Peikidis</dc:creator>
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		<guid isPermaLink="false">http://pekalicious.com/blog/?p=688</guid>
		<description><![CDATA[The History of Light is a Lights Out-type of puzzle game: There is a grid of lights that are either on or off and your goal is to switch them all off. Clicking on a single tile will toggle it, and its adjacent tiles, on or off. There are five worlds in The History of [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_689" class="wp-caption right" style="width: 226px"><a href="http://pekalicious.com/blog/wp-content/uploads/2012/01/main.png" rel="lightbox[688]"><img class="size-full wp-image-689" title="The History of Light" src="http://pekalicious.com/blog/wp-content/uploads/2012/01/main.png" alt="The History of Light" width="216" height="384" /></a><p class="wp-caption-text">The History of Light - Main Menu</p></div>
<p><a title="The History of Light" href="http://pekalicious.com/thehistoryoflight/">The History of Light</a> is a <a title="Light's Out (game)" href="https://en.wikipedia.org/wiki/Lights_Out_%28game%29">Lights Out</a>-type of puzzle game: There is a grid of lights that are either on or off and your goal is to switch them all off. Clicking on a single tile will toggle it, and its adjacent tiles, on or off.</p>
<p>There are five worlds in The History of Light, each with 20 levels and a new unique mechanic. On the second world for example, the player is introduced to the concept of bombs. In addition, the last 8 levels of each world has a bigger grid.</p>
<p>The game was developed by me and Dimitris Xanthopoulos. Audio was provided (with permission) by Brandon Morris, Louis Hostos and various other artists found at <a title="Open Game Art" href="http://opengameart.org/">OpenGameArt.org</a>.</p>
<p>The game is currently available at the <a title="The History of Light (Ovi store)" href="http://store.ovi.com/content/234366">Ovi store</a> and its official website is <a title="The History of Light" href="http://pekalicious.com/thehistoryoflight">http://pekalicious.com/thehistoryoflight</a>.</p>
<h2>Post Mortem</h2>
<p>While the development of the game took us less than a week (what with Dimitris learning QML and me learning C++) I kept tweaking and refining it until I felt comfortable enough to release it. However, I spent most of the time on the interface rather than the level design which, I believe, will cost me a lot of downloads. I have already got some feedback from some friends and I plan on working on them in the next couple of weeks.</p>
<p>One of the biggest things that didn&#8217;t get to the release was music. The game has one track for the menu and one when playing a level. My initial design was one track for each world from the very talented people at OpenGameArt. Unfortunately, the size of the game leaped from 5MB to more than 15MB. I believe that 15MB is not an acceptable size for a mobile game, so I had to cut it down. I&#8217;m thinking of making a &#8220;Director&#8217;s cut&#8221; edition of the game with full audio. At least that way the player will have a choice of the size of download.</p>
<p>Finally, let&#8217;s talk about the elephant in the room: The Ovi Store. I know that, in this day and age, with iOS and Android being the center of everything, many will wonder why we chose the Ovi Store. iOS was an easy decision; the cost was simply too high: buying a Mac, an iPhone, creating an iOS account etc, etc. Android vs Ovi Store needed a little more thinking. I have a good background in Java but nothing in C++ while Dimitris has a good background in C++ but no Java. Both of us didn&#8217;t have any experience in Android Development or Symbian, so, as far as development time went, they where both the same. It all came down to competition: Android has A LOT of competition compared to Ovi. A friend of Dimitris had previously released a couple of Symbian apps and he provided some good insights on how his apps went. So we went for Ovi after that.</p>
<p>Developing for Symbian had many hiccups. Especially in the audio department. It took me about two weeks to figure out how to fade in/fade out the background music and play sound effects. I finally came with a work around, but I didn&#8217;t like it at all.</p>
<p>There is another platform out there that I would really like to work on: Windows Phone 7. Especially because I am already working on <a title="Xanor" href="http://pekalicious.com/blog/introducing-xanor/">an XNA game</a> which is supported (with some limitations) on the platform. We&#8217;ll see. For the mean time, have a look at the other project Dimitris has released on the Ovi Store: <a title="Galaxy Jump" href="http://store.ovi.com/content/223619">Galaxy Jump</a>.</p>
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