Panagiotis Peikidis CV (pdf)Download in pdf
Latest Update: October 1, 2013
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I'm a passionate developer who constantly evolves. I try to learn as much as I can and never limit myself in one programming language or technology. My motto has always been:

"Always use the right tool for the job. Don't know it? It's never too late to learn!"

My strongest skill is the ability to learn fast. Thus, for the past 15 years I have been experimenting with many projects, from web applications to desktop client-server to iOS and Android mobile games. I have written software in Pascal, in VB6, in php, in C# and .NET; using XML, Databases (MySQL, MSSQL, Postgress), OOP, VCS (SVN, git), Apache Ant. The list goes on.

I am truly passionate about programming and go above and beyond what is asked of me.

For my BSc dissertation I created a StarCraft bot using Goal-Oriented Action Planning which I was fortunate enough to present it in the Paris Game AI Conference 2011. My main goal is to become a Game Artificial Intelligence systems developer.


Work Experience

Senior Software Engineer at Large Animal Games

[October 2011 - Present]

Worked with many teams of various sizes and disciplines. Effectively communicated the risks and effort involved in desired features. Delivered working software with tight deadlines. Worked with external clients on multiple projects. Mentored artists and engineers on Unity 3D.

Intern at

[June - September 1999]

Worked as an intern during the summer of 1999. I was responsible for developing (PHP + MySQL) and designing (Photoshop) small websites for local hotels and businesses.


* Accredited by the British Computer Society

Technical Skills

Other Projects

Full portfolio available at

Other Activities