Panagiotis "pek" Peikidis

Unity3D Consultant; Software Craftsman (...mostly)

Available for hire!

Pek
Panagiotis Peikidis

About

I'm a passionate developer who constantly evolves. I try to learn as much as I can and never limit myself in one programming language or technology. I'm always the right tool for the job! [sic]

Résumé

Experience
Unity3D Consultant 2017 - Present
Human Readable Inc. (Remote)
- Unity3D development and technical consulting for XR, gaming, and interactive media clients
- Lead Engineer on select PatchedReality projects using LiDAR, 6d.ai, spatial mapping, and conversational AI agents
- Prototyped embedding a Chromium-based web browser in VR for Spatial

Game Engineer 2013 - 2016
TURBO Studios
- Built core gameplay systems, AI architecture, and custom designer tools for a mobile eSports studio
- Designed a proprietary C# gameplay engine for embedded and standalone simulations
- Created "Spark", a modular AI framework with influence maps and designer-tunable parameters
- Built a custom scripting editor enabling rapid, code-free tutorial authoring

Senior Software Engineer 2011 - 2013
Large Animal Games
- Led development on USA Network's Card Game project and contributed to WMS slot machines
- Introduced Unity3D adoption and build automation, cutting iteration time by 40%
- Mentored junior engineers and established C# gameplay architecture standards
Reach VR (Shoulder Health)
VR gaming system for frozen shoulder recovery with at-home progress tracking

Super Senso
Turn-based strategy game for Android and iOS

"The Hearthstone of Turn-Based Strategy games..." – Polygon
"Embracing core gaming..." – CNBC
"Turn based mech battling with cats..." – TouchArcade

Lucky Cruise Slots
WMS Gaming Slot Machines for Facebook
Skillset
Languages
C#, React, React-Native, Vue.js, Python, PHP, HTML/CSS, Java, SQL, Ruby

Frameworks
Next, Nuxt, Ruby on Rails

Tools
AWS, Docker, GitHub Actions
Game Engines
Unity3D, XNA

IDE
Rider, Visual Studio Code, Eclipse, IntelliJ, Vim, Sublime


Postman, JIRA, Jenkins, Heroku, Trello, Asana

Education &
Awards
Computer Science, BSc (Hons) 2007 – 2010
CITY College (International Faculty of the University of Sheffield)
Final Year Project: StarPlanner: Demonstrating the use of planning in a video game

Game AI Conference 2011
Presented my Third Year Project, StarPlanner, at the poster session at the first annual Game AI Conference in Paris 2011

Hellenic Artificial Intelligence Summer School
Certificate of attendance Hellenic Artificial Intelligence Summer School (HAISS)
Hobbies &
Other

Contact Me

Email: ppeikidis@gmail.com