Unity3D Consultant 2017 - Present
Human Readable Inc. (Remote)
- Unity3D development and technical consulting for XR, gaming, and interactive media clients
- Lead Engineer on select PatchedReality projects using LiDAR, 6d.ai, spatial mapping, and conversational AI agents
- Prototyped embedding a Chromium-based web browser in VR for
Spatial
Game Engineer 2013 - 2016
TURBO Studios
- Built core gameplay systems, AI architecture, and custom designer tools for a mobile eSports studio
- Designed a proprietary C# gameplay engine for embedded and standalone simulations
- Created "Spark", a modular AI framework with influence maps and designer-tunable parameters
- Built a custom scripting editor enabling rapid, code-free tutorial authoring
Senior Software Engineer 2011 - 2013
Large Animal Games
- Led development on USA Network's Card Game project and contributed to WMS slot machines
- Introduced Unity3D adoption and build automation, cutting iteration time by 40%
- Mentored junior engineers and established C# gameplay architecture standards
Reach VR (Shoulder Health)
VR gaming system for frozen shoulder recovery with at-home progress tracking
Super Senso
Turn-based strategy game for Android and iOS
"The Hearthstone of Turn-Based Strategy games..." – Polygon
"Embracing core gaming..." – CNBC
"Turn based mech battling with cats..." – TouchArcade
Lucky Cruise Slots
WMS Gaming Slot Machines for Facebook