Panagiotis Peikidis

Panagiotis Peikidis

I am a polyglot software developer and technical consultant based in New York, USA.

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Hi, I’m Pek, senior technical consultant

Games That Ship.

Systems That Scale.

I build the technical core behind games and interactive products.

My Portfolio

Released games

Super Senso
Super Senso

TURBO Studios

Reach Shoulder Health
Reach Shoulder Health

PatchedReality

USA Character Cards
USA Character Cards

Large Animal Games

The History of Light
The History of Light

BossCastle Studios

Nomsters

Nomsters

Large Animal Games

Lucky Cruise Slot Machines

Lucky Cruise Slot Machines

Large Animal Games

Color Zen

Color Zen

Large Animal Games

Products

Gemini Platform

Gemini Platform

UrsaLeo

About

Crafting Worlds

Building Products

Panagiotis Peikidis

Hi, I’m Pek, a senior polyglot software developer and technical consultant with 25+ years of experience. I have worked across multiple languages, frameworks, and systems, from interactive applications to backend services, APIs, and production tooling.

Game Developer

Building gameplay features, systems, UI, mobile mechanics, VR experiences, and polished Unity/C# prototypes.

Full-Stack Development

Creating web apps with frontend, backend, databases, APIs, deployment, and cloud infrastructure.

Cloud Backend

Designing APIs, player data systems, databases, AWS deployments, Docker pipelines, and production infrastructure.

Internal Tools

Building custom dashboards, admin panels, automation tools, workflows, and productivity apps for teams.

Work Experience

2017 - Present

Unity3D Consultant

Human Readable Inc.

Remote consulting for XR, gaming, and interactive media clients.

2013 - 2016

Game Engineer

Turbo Studios

Built core systems, AI architecture, and custom tools for a mobile eSports studio.

2011 - 2013

Senior Software Engineer

Large Animal Games

Led development on game projects and build automation during a rapid growth period.

Education

2007 - 2010

BSc (Hons) Computer Science

City College, International Faculty of the University of Sheffield

Dissertation: StarPlanner, presented at the 2011 Paris Game AI Conference.

Contact Me

Have a project in

mind? Lets talk!

Get in touch now