
Panagiotis Peikidis
I am a polyglot software developer and technical consultant based in New York, USA.
© 2026 pekalicious. All Rights Reserved.
Hi, I’m Pek, senior technical consultant
Games That Ship.
Systems That Scale.
I build the technical core behind games and interactive products.
My Portfolio
Released games

Nomsters
Large Animal Games

Lucky Cruise Slot Machines
Large Animal Games

Color Zen
Large Animal Games
Products

Gemini Platform
UrsaLeo
About
Crafting Worlds
Building Products
Panagiotis Peikidis
Hi, I’m Pek, a senior polyglot software developer and technical consultant with 25+ years of experience. I have worked across multiple languages, frameworks, and systems, from interactive applications to backend services, APIs, and production tooling.
Game Developer
Building gameplay features, systems, UI, mobile mechanics, VR experiences, and polished Unity/C# prototypes.
Full-Stack Development
Creating web apps with frontend, backend, databases, APIs, deployment, and cloud infrastructure.
Cloud Backend
Designing APIs, player data systems, databases, AWS deployments, Docker pipelines, and production infrastructure.
Internal Tools
Building custom dashboards, admin panels, automation tools, workflows, and productivity apps for teams.
Work Experience
Unity3D Consultant
Human Readable Inc.
Remote consulting for XR, gaming, and interactive media clients.
2013 - 2016Game Engineer
Turbo Studios
Built core systems, AI architecture, and custom tools for a mobile eSports studio.
2011 - 2013Senior Software Engineer
Large Animal Games
Led development on game projects and build automation during a rapid growth period.
Education
BSc (Hons) Computer Science
City College, International Faculty of the University of Sheffield
Dissertation: StarPlanner, presented at the 2011 Paris Game AI Conference.





